Eurogamer
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Call of Duty: Warzone will soon make it possible to toggle all those silly skins off, something no one thought could ever happen
Call of Duty: Modern Warfare 4 is introducing a highly-requested feature to Warzone later this year. With the launch of the game's first season, players will be able to turn off character skins from other Call of Duty games in the free-to-play mode.
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As World of Warcraft: Forever's beta popularity grows, Blizzard has yet again had to increase the server cap
World of Warcraft: Forever's beta appears to be growing in popularity, as one of Blizzard's leads has revealed the server capacity had to be increased over the weekend.
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Marvel's Wolverine finally lets you turn off "fart gas" scent trails completely, but there's a catch
Marvel's Wolverine has received a new update that should hopefully bring an end to the "fart gas" scent trails saga. The latest patch, version 1.001.006, includes an option to turn off scent trails for Whiskey Bottle collectibles, Material Crate audio pings as well as Nightmare Door roots using three separate toggles in the Gameplay menu.
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Five Nights at Freddy's is coming to Fortnite for Fortnitemares
Epic has confirmed that Five Nights at Freddy's is joining Fortnite for this year's Fortnitemares event.
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Xbox is reportedly paying a "fraction" of the $400 million Kojima quoted Sony for Physint
A reported $400 million budget for Hideo Kojima 's Physint has already been walked back over the weekend, with multiple outlets now saying Xbox is paying nowhere near that figure for Hideo Kojima's stealth game.
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Minecraft is getting its first new dimension in 14 years, and it's called The Sift
Minecraft maker Mojang has announced The Sift, a new Minecraft dimension that will join the Overworld, the Nether, and The End when it launches on Java and Bedrock in 2027. It's the first new dimension added to the game since The End arrived in 2011.
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Final Fantasy 7 director says Revelation's Platinum trophy will be "easier to get"
While Final Fantasy 7 Rebirth was "difficult" to Platinum by "design", sequel Revelation's Platinum trophy will be "easier to get".
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Minecraft still gains around 300,000 new players a day, Xbox boss reveals
More than 300,000 try Minecraft for the first time every single day.
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Microsoft CEO says Xbox's "streamlining" is "great to see" despite cuts and layoffs
Microsoft CEO Satya Nadella has praised Xbox's ongoing "streamlining" under Xbox CEO Asha Sharma just days after another round of layoffs hit the division.
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Castlevania celebrates turning 40 by giving away the original game for free
In celebration of the 40th(!!) anniversary of Castlevania, Konami is giving away the original 1986 game for free on the App Store and Google Play.
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MobyGames video game database now lets developers claim their game credits
Video game database MobyGames will let developers claim video game credits and customise their personal portfolios, albeit only via a new premium tier.
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US court orders Redditor to pay Nintendo £3.4m over Switch piracy
A US District Judge has granted Nintendo a £3.4 million ($4.5m) default judgment against James Williams, the former Reddit moderator known online as "Archbox", after he failed to respond to a lawsuit over alleged Nintendo Switch piracy.
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What we've been playing - "I curl up on my sofa and breed my army of battle cats"
Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, Bertie's still pretending to be a vampire, Kelsey's been breeding an army of cats, Mat's been melting mounted warriors, Marie's been a willing accomplice, and Connor's been smitten all over again.
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Skyrim loremaster says The Elder Scrolls never got a Fallout: New Vegas-style game because Bethesda is "very protective" over its golden goose
Skyrim launched almost 15 years ago while The Elder Scrolls 6 is still marinating over at Bethesda Game Studios . Even so, Bethesda apparently never considered having an outside team develop a spin-off game to fill that painfully long gap - as it did once upon a time with Obsidian's Fallout: New Vegas .
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Resident Evil Requiem's made over $500m since release, but the new film didn't have as big of an impact as Capcom's price drops
Resident Evil Requiem is still doing bonkers business while elongating Capcom's generational win streak, but the new big-screen reboot didn't make as big of an impact on game sales as you might expect. Still, according to estimates from Alinea Analytics, the ninth mainline game in the horror series has made over $500m (around £377m) and counting.
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Control Resonant's post-launch plan includes a Photo Mode and New Game Plus Plus coming next month: "Do 665 runs if you want!"
Control Resonant's upside down world is out now, but Remedy Entertainment's not done with the RPG just yet. The Alan Wake and Max Payne maker has detailed some of its post-launch plans for the game, which currently include new outfits, a Photo Mode and a New Game Plus Plus option for anyone who wants to carry their progress over into neverending…
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Ubisoft's Mario + Rabbids team reportedly came close to making an "ambitious" Zelda game starring Ganondorf, but it wasn't to be
Ubisoft Milan, the studio behind the acclaimed Mario + Rabbids games, reportedly came close to making a Zelda spin-off starring the series' biggest villain, Ganondorf, instead of regular protagonist Link - but an initially receptive Nintendo eventually pulled the plug on the whole thing.
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Arc Raiders announces a new PvE "test" to accommodate its surprisingly friendly players
Embark Studios has announced a new matchmaking test for Arc Raiders that'll allow players to opt into a PvE version featuring none of the usual player-versus-player violence. It's the developer's response to a growing portion of the playerbase apparently uninterested in hurting their raiders-in-arms.
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After nearly 19 years in development hell, Ubisoft's Beyond Good & Evil 2 is somehow still showing signs of life
Sound the alarm! Alert your loved ones! Nearly 18 years after its original announcement, Beyond Good & Evil 2 apparently still isn't dead, according to a Ubisoft Bordeaux developer who says he's been working on the game for months.
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It took roughly two years and "one of the most expensive art assets ever" to get Cyberpunk 2077: Phantom Liberty's Chimera tank fight right
CD Projekt Red has shared some insight into Cyberpunk 2077: Phantom Liberty 's fantastic Chimera tank boss fight, explaining it took two years to get the complicated sequence right.
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GTA veteran's MindsEye studio Build a Rocket Boy has entered administration, following yet more reports of layoffs
Last week brought reports of further layoffs at Build A Rocket Boy, the beleaguered studio behind the poorly received 2025 shooter MindsEye . In the wake of that news, the company - which has repeatedly attempted to blame its woes on 'sabouteurs' - has filed for administration.
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World of Warcraft: Forever has recaptured the original MMO's magic, something I thought was impossible
I've had an on-and-off relationship with World of Warcraft ever since I first booted it up in my early teens. I love the size of the world, the joy of exploration, the kick from getting a purple drop from a dungeon at 1am. But more and more, I found myself stepping away from the endless treadmill that is the modern game. World of Warcraft: Classic, however…
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Sony reportedly surveying developers about PlayStation disc-ending decision - is it having second thoughts?
Is Sony having second thoughts about ending PlayStation disc support? The question has arisen following a report that says Sony sent "a bigger survey than they've sent almost ever before" to developers asking for feedback about the decision to stop producing disc-based games.
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As Marathon's player slump continues, Bungie announces plans to grow it "beyond extraction"
Bungie has announced drastic changes coming to its struggling shooter Marathon, including a shift away from its extraction roots in the coming months. The new mission statement? Making more "approachable" experiences with "different levels of intensity and commitment."
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The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game
I've had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature - whereby you have 30 in-game days and nights to save your character's family from a nasty pack of vampires - isn't as strict as Rebel Wolves once intended it. And it turns out I was right.
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"It genuinely breaks my heart"- Confusion and frustration reign as gaming communities react to Xbox's drastic restructuring this week
It's been another difficult week for Xbox and the many studios it operates, as a second wave of layoffs has ripped through the company. The saddest news surrounds the impending closure of Hellblade studio Ninja Theory , but layoffs have all but dismantled Halo Studios and halved Age of Empires developer World's Edge as well.
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Rockstar reveals a £350 box of naughty GTA 6 collectables you definitely wouldn't get through airport security
Rockstar Games has announced a limited Goodtime State Vice City collection of goodies for Grand Theft Auto 6 that's ludicrously expensive - £349 - doesn't include a copy of the game, and is pre-orderable now.
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Roman Sands Re:Build review - a fiendish immersive sim drenched in a vaporwave glitchcore palette
After first hearing about Roman Sands Re:Build, and following along with bits of its development over the last few years, it's been a real ride getting to sit down with it; the demo from a couple years ago gave us a glimpse at both of the game's very different acts, a contrast that I initially misunderstood as a moving continuously back-and-forth between…
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"I assume someone is being greedy somewhere" - Tim Schafer discusses current game industry woes following Double Fine's split with Xbox
Tim Schafer - the founder of acclaimed developer Double Fine Productions, and the legendary designer behind the likes of Day of the Tentacle and Psychonauts - has spoken out about his studio's recent shift to independence, as well as Game Pass, and industry woes at large.
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Quake Champions ditches free-to-play and kills off its Microsoft Store version eight years after its original release
In an unusual move, developer id Software's free-to-play shooter Quake Champions is transitioning into a paid product, eight years after its original release. As part of the same move, the Microsoft studio is killing off the Microsoft Store version, meaning it's now only available on Steam.